nim presents strategic modeling: the fun part of game theory, in the style of a game about paperclips.
Two players. Two moves: A or B. Both play A, both do fine. One plays B while the other plays A, the betrayer does great and the sucker does not. Both play B, both do badly. Repeat until someone learns something.
The grid is not carved in stone. Edit it and watch the strategists change their minds.
R S T P Set Randomize
Rounds per pairing:
Run Tournament Cost: 16,000 ops (waived)
No tournament yet. The strategies are waiting.
Yomi: 0
Enter the tournament yourself. Twenty rounds against one of them.
Opponent: Start Match
A B
GREEDY and MINIMAX often play the same move for opposite reasons. Game theory is full of people agreeing for the wrong reasons.
TIT FOR TAT never wins a single match. It wins tournaments. There is a lesson in there, probably.